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   Ninja Fight! (never forget the " ! "!!) is a reflex-based fighter
    It was designed for use on the TI83/+/Silver Edition Calculator
 If any thing goes wrong and screws up your calc... It wasn't my fault!
			   Version 1.0
		       By Graham Clenaghan
		      origin415@hotmail.com
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			Table Of Contents
1. Intro
2. Legal
3. Instructions
4. Version History
5. The Future
6. Acknowledgements
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			      Intro
	Ninja Fight! is a reflex-based fighting game for the TI83.
It has instructions already in it (2nd down in main menu) so go and
read those before playing.  I used EZASM (a great program) to do this
and both the .eza and .z80 files are included.
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			      Legal
	This is a freeware program.  I have tested this and I have
fixed all known bugs so far, but there might still be one, and I'm
still searching, so don't worry, if you find a bug, just check for
an update, most likely I'll have beat you too it.
I would also appreciate it if:
-You do not modify the code
-You spread this through your school
-You give me (Graham Clenaghan if you skipped the header) credit
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			   Instructions
	Step One: Check for enough memory
Ninja Fight! requires 3736 bytes of memory
	Step Two: Download to calc
Follow the instructions of your link program.
	Step Three: Open and Use
Now that it's on your calc, just open either ION or Mirage and run
the program.  Instructions are included in the game.
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			Version History
Version		Notes				Date
1.0 		The first version, and my	N/A
		first dive into the
		wonderful world of ASM
		programming
2.0 (this)	Cursor put in the main menu	3/12/03
		You can now acheive a negative
		score. (yay!)
		Choice of different AI speeds.
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			  The Future
Multiplayer would be nice, and I'm looking into ways to do this.  Email me if you
suggestions.
These are my multiplayer ideas, I would love feed back:
1) Link cable support- This would be probable if i only knew how to
send data with the cable...
2) Two players, One calc- You could hold the calc side ways, arrows
at top, and use Mode, XT0n, APPS, 2nd, Alpha, and Math and first player's
controls and 4, 1, 0, LN, Sto->, and On as second player's.  The thing
is the program  would have to be at least twice the size to fit the
one player and two player game in one program and the programming would
be insane.  Don't expect this to happen....unless theres high demand for it.

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			Acknowledgements
Joel Seligstein- for that great program, EZASM.